
The specialised AI Blocks give your grids a variety of smart drone behaviours, similar to the standard Autopilot. Enabling one AI block switches off the others of the same type. You can place several AI blocks with different settings on the same drone, but only one block of a type can be active at the same time. Becomes active while there is no enemy within a 2500m radius.
AI Task: Provides waypoints to AI Move blocks in non-combat situations. Becomes active while it detects an enemy within a 2500m radius. AI Combat: Provides waypoints to AI Move blocks in combat situations. Controls gyroscopes and thrusters of a drone ship. AI Move: Follows waypoints provided by other AI blocks. For example, if the EC detects damage to weapon blocks, then switch from AI Offensive (attack behaviour) to AI Defensive (retreating). EC detect changes in blocks of the drone and react by switching to the AI Task that you have predefined for that situation. Tip: Use Automaton blocks together with Event Controllers (EC) to give the drone "senses". Automatons can follow a player or ship, find a path to a Beacon or GPS point, follow a precise recorded path, approach into shooting range and then dodge out again, and so on. The drone that uses the AI blocks must have thrust in all six directions.Īutomatons can be auto-piloted drones that solve simple tasks autonomously.įirst build purpose-designed drones that can handle jobs such as transporting cargo, attack and defense, refuelling, and so on - then add Automaton blocks to them for various autonomous navigational behaviours.
If Progression is on, build a basic Assembler and some lighting block first to unlock AI ( artificially intelligent) blocks.