


2.4 changes piranha swarmed nerfed out of broken status, flat damage removal from vilehand making it viable. Single target sustain can be a bit lackluster 'Hit and Run' tactic won't appeal to some Can be a slow boss killer and needs some getting used to There is a runeword with ”holy shock” im doing a tesladin or an amazon lightning based with that runeword.-Requires much more gear for MF (we need the MO space on our items for poison dmg. But 333% of anything seems pretty nuts.Īlso excited for potentially rolling rare items without shrines for pre-sacred item part of the game using the new oil WW barb, looks broken, free def AR and deadly strike per and lifesteal + procfestĪlso final BONUS mention to fucking Summon Barb, wasn't able to understand exactly how the new skill they added works, whether it applies damage from already summoned units (including buffs/bonuses etc) or what. Werewolf Dudu, looks like they made it even better at clearing Cold Sorc: Looks like it'll be unkillable, already deals good damage Melee EQ + SOR Barb, using Lion Stance and smaxxing stats: Big Aoe, good single target, new mastery for 20% dr from all sources Neutraldin: Nice buff to dps + targets, even for early game, Big Def, Decent damage Unholy Caster Pally: Big Aoe, nice damage, glass cannon Totem Necro: They nerfed Frostclaw again, but added procfest to the char to help with clear, great mechanics for quests since good damage and summons to distract enemies Holy Caster Paladin: Free pierce (free fire pierce and other skills do physical damage), big aoe, GIGA survivability, Falls off when the curse doesn't work, but still looks strong. CorralTheTroops wrote:So I just got through the patch notes, and want to share what I think I'll be running and encourage you guys to do the same
